Carl Dalin

Game Programmer

Multiverse Aps

Multi user, multi player game editor and distribution platform

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Date: 2016 - 2019, employed programmer, full time


Link: www.kogama.com

My work on this project:

Gameplay, anti-cheat, procedural sky and lighting, iOS port, build and distribution pipeline, tools and pipeline for streaming resources, optimization, documentation, code maintenance.


Experience:

As a member of a very small team, developing a very large product I've worked on very varied tasks and in close contact with seniors and management.

This have taught me a lot about Unity, high level programming, system design, web technologies, and agile management.

Various projects from the Game Assembly

Cooperative first person shooter

Real-time strategy

Space shooter

Date: 2016

Development time: 9 weeks half time

Link:

My work on this project:

Primarily physx-integration, portal culling, and particles.

As always a lot of debugging all kinds of code, both my own and others.


Programming:

Carl Dalin, Daniel Almqvist , Maja Larsson, Mattias Arendt, Thomas Nordström

Graphics:

Andrea Harty, Marie Flood, Michaela Stulen, Victor Petersson

Level design:

Emil Andersson, Erik Leiram, Max Forsberg

Date: 2015

Development time: 10 weeks half time

Link: Trailer

My work on this project:

Primarily A.I. and movement.

Debugging.



Programming:

Carl Dalin, Daniel Almqvist , Maja Larsson, Mattias Arendt, Thomas Nordström

Graphics:

Andrea Harty, Michaela Stulen, Victor Petersson

Level design:

Emil Andersson, Erik Leiram, Max Forsberg

Date: 2015

Development time: 10 weeks half time

Link: Lunar Mercenary game page

My work on this project:

Primarily physics and collisions.

Debugging.



Programming:

Carl Dalin, Daniel Almqvist , Maja Larsson, Mattias Arendt, Thomas Nordström

Graphics:

Andrea Harty, Anna Maja Bergman, Michaela Stulen, Victor Petersson

Level design:

Emil Andersson, Erik Leiram, Max Forsberg